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- TEOS V2.00 WIDE BETA 3
-
- THIS IS A BETA VERSION. USE THIS SOFTWARE AT YOUR OWN RISK.
- Although most likely the worst it could possible do is 'not work'. <G>
-
- ** TO UPGRADE FROM BETA 1 OR 2 JUST COPY IT OVER,
- OVERWRITING EVERYTHING AND YOU'RE DONE. **
-
- REQUIRED TO USE THIS:
-
- - 350 K of conventional memory free.
- - To use nonstandard com ports we HIGHLY recommend using a fossil driver
- such as X00.SYS with a locked port.
-
- NEW THINGS & FIXES IN THIS WIDE BETA:
-
- * GAME HAS BEEN BALANCED BETTER!
- * Planet odds are downed from 1.7 to 1.1.
- * Ships were slightly changed, one new one added.
- * Zone Atomics are no longer sold, only found. - this fixes a major game
- imbalance.
- * Cartel members can now trade at a cartel owned private planet
- * Many planet trade rates were changed to make more even game play, you won't
- experience this until you reset the game.
- * Atomics and a few other things can be found in the event 'pod'.
- * The 'pod' event now has a female version also.
- * (M)ake Announcement option added to Cartel Menu.
- * If a person is deleted by normal maintenece, his corp is deleted correctly.
- (all people on the corp are kicked off and notified)
- * Eden warps can now warp ANYWHERE except..
- * Any place selling Eden Warp units cannot be direct warped to, regardless
- of beacon status.
- * Person can't buy too many reactor units. (it will fix anybody who has
- too many also)
- * Your first Hyper jump will never be to a planet you are already on!
- * If your next warp IS your current location however, it will allow it now
- * When listing prices of Cargo Spaces it now figures in the 'already own
- so many' multiplier.
- * Fixed problem where while hitting an NPC with a torp would have a human
- get mailed about it.
- * If you kill someone with a Zone Atomic from the explosion of your ship,
- you are now properly destroyed also.
- * If all fighters are knocked out by a Zone Atomic, it now says "All fighters",
- not "All 0 fighters".
- * Anticloak information is cleared when Eden Warping
- * Support for 'blown up' planets. Option is in editer now.
- * Won't lock up if Hyper Jumps per Day is bigger than # of planets.
- * Reprocussions if you invade a planet owned by your 'organization'. Player
- owned planets don't count.
- * If you attack a planet, they will be hostile until you warp out. This means
- no trading or using IGM's.
- * Anticloak levels now go to 1000 ok, was a shortint before.
- * Put rarely used routines into an overlay, TEOS was starting to require too
- much conventional memory, now it needs only 350 K.
- * (G)ame stats now shows IGM's installed and location if the IGM permits
- * Much more info in TROUBLE.DOC - do check it out before calling us!
- * You now can retire, and get kicked out of the Alliance or Maraken.
- * Fixed problem where the Alliance thought you were a 'dread pirate' at the
- wrong times.
- * Human owned planets can get viruses and have people die off. Rare though.
-
- SYSOP.DOC ■ Setup info and tips N tricks. (wannabe IGM makers read this)
- TROUBLE.DOC ■ Read this if TEOS door won't behave. (lockups, ect)
- BUGRPT.FRM ■ Use this form when reporting bug reports. Helps me SOO much!
-
- NOTE: Remember, TEOS 2.0 uses a NEW registration scheme, if you are already
- registered in the the OLD (1.00 or 1.12) versions, you can get the new
- codes fast and free. Check SYSOP.DOC for info.
-
- Thanks for testing the game - and remember, you CAN register it even though
- its in beta - this beta is most likely much more stable than LORD is right
- now... <G>
-
- Various ways of contacting me are listed in SYSOP.DOC in case you need 'em!
-
- - Seth A. Robinson
-
-
-